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IRIS 4D Series VGXT
The IRIS/VGXT series of graphics supercomputers offer an unparalleled
level of performance for high quality visual simulation and
visualization. Combining up to eight parallel RISC CPUs with the
highest performance graphics system available, the IRIS 4D/VGXT
enables real-time manipulation of complex, textured 3D objects with
high quality anti-aliasing, Gouraud shading, and transparency.
Incorporating more than 50 custom VLSI processors, the VGXT graphics
subsystem performs all of the graphics processing independent of the
CPUs. This enables single CPU systems to maintain the same graphics
performance as multiprocessor systems.
Leveraging Simulation Technology
The IRIS 4D/VGXT offers advanced graphics and supercomputing
capabilities in either a deskside or rack form factor. Utilizing the
same texture accelerated pixel processors integral to Silicon
Graphics top-of-the-line SkyWriter Host Integrated Computer Image
Generators (HI-CIG), the VGXT graphics subsystem offers image
generator performance and features in a compact and cost effective
package.
Flexible and Powerful
Unlike a specialized visual simulation system, however, the IRIS
4D/VGXT is completely programmable through the Silicon Graphics IRIS
Graphics Library (GL) for any application from Scientific
Visualization to Animation. The developing industry standard for 3D
graphics programming, the IRIS GL provides direct access to the power
of the VGXT graphics hardware. Additional tools include the Image
Vision Library for image processing, IRIS Explorer for scientific
visualization, and CASEvision for visual Software development,
debugging, and analysis.
The IRIS 4D/VGXT is the next step in the evolution of the VGX
architecture - the unchallenged leader in graphics technology. These
systems are the only graphics systems capable of rendering over 1M
polygons per second, 1M anti-aliased vectors per second, and 1.5M
anti-aliased points per second. Supporting real-time texture
mapping, atmospheric effects, special effects like motion blur and
depth-of-field simulation, the VGX and VGXT offer the ultimate in
interactive graphics capabilities and performance.
Configurable
VGXT systems contain up to eight independent, parallel CPUs which
operate in a Symmetric Multiprocessing (SMP) environment through
shared memory. Supporting the CPUs are up to 256MB of main memory and
over 80GB of secondary storage. Standard equipment includes an
Ethernet controller with optional high speed links to FDDI, SNA,
DECnet, and others. For the graphics subsystem, options include the
StereoView stereoscopic viewing system for true 3D effects and a
variety of video options for real-time and still-frame video capture,
live video output, and video encoding for videotape recorders.
IMAGE GENERATION
Performance
-
Polygons
- Meshed Triangles (Flat Shaded) 1.1M/second
- Meshed Triangles (Gouraud Shaded) 780K/second
- Stripped Quadrilaterals (Gouraud Shaded) 400K/second
- Independent (Quadrilaterals 200K/second
Vectors
- Anti-Aliased Connected Vectors 1.0M/second
Points
- Anti-Aliased Points 1.5M/second
Pixel Fill
- Non-Textured 200M/second
- Bilinear Mip Mapped Textured 50M/second
Features
-
Anti-Aliasing
- Primitives Polygons, Vectors, Points
- Full Scene Via proprietary Accumulation Buffer
Texture Mapping
- Real-Time for Simulation and Animation
- Uses Mip Map Filtering
- Multiple Levels of Detail
- 256x256 resolution for Real-Time
- May be blended w/color, lighting
- 32Kx32K resolution for Tiling
- May be used w/ Polygons, Vectors, Points
- Corrected per-pixel for perspective
Weather / Environmental Effects
- Fog/Haze Per Vertex or Per Pixel computation
Transparency / Translucency
- Number of levels per pixel 256
Shading
- Gouraud (Smooth Shading) Can be blended with texture
Lighting
- Phong Lighting Model Ambient, Diffuse, Specular
- Up to 8 Local Light Sources
- Spotlights
- Infinite Light Sources
Special Effects
- Accumulation Buffer performs: Motion Blur
- Full Scene Anti-Aliasing
- Depth-of-field Simulation
COMPUTATION
-
Processors
- CPU Type: MIPS RISC processors
- CPUs per Deskside System 1 to 4
- CPUs per Rack System 1 to 8
- MIPS/MFLOPS 30-286 /5-70
- SPECmarks 25-166
Languages
- Object Oriented ADA (Validated), C++
- High Level C, FORTRAN, ?VI
Memory
- Main Memory (RAM) Up to 256MB
- Secondary Disk Storage Up to 87GB
- Removable Disk Drives for Secure Applications
- Secondary Disk Technology SCSI, IP12X
Operating System
- IRIX UNIX System V with Berkeley extensions
- REACT Real Time Kernel for IRIX
- Interrupt Latency <200 microseconds
- POSIX, GOSIP, SVID Compliant
- Trusted IRIX (Security level Bl) available
Networking - Host I/O
- VME Slots per System Unit 4 (Deskside), 6 (Rack)
- VME Bandwidth Up to 32 MB/second
- Standard Ethernet, TCP/IP
- Optional SNA, DECnet, FDDI
- Third Party HSD, DRI IW, 1553
Typed up by Ian Mapleson (mapesdhs@yahoo.com) on 26/Jul/2002
Original document dated 1991. Image is by [Alias]Wavefront.
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