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After this brochure was published, newer CPUs such as the R10000 were
released, as well as InfiniteReality graphics, etc. See the main SGI
index for details of all later CPUs, graphics subsystems and
products.
Onyx Real-Time Image Generation
Generating imagery that represents the real world using digital
computers is a demanding task. Photographic-quality images free from
distracting visual anomalies must be created at the rate of at least
30 frames per second in order to maintain the appearance of smooth
movement. Multiple high-resolution channels help to create immersive
environments. Methods of handling dynamic objects in the scene,
weather conditions, different times of day, and other special visual
phenomena require special handling. Methods for generating large
visual databases quickly and efficiently using a variety of sources
are essential to the image generation process. The Silicon Graphics
Onyx supercomputer with RealityEngine2 graphics provides a scalable,
open-architecture solution suitable for a wide range of computer
image generation requirements.
(image: the generation of curved tracks requires high polygon
capacities supported by Onyx RealityEngine2)
Image generation is implemented using the general-purpose MIPS R4400
RISC CPUs, memory, and disk I/O subsystem of Onyx. Optimum
performance is achieved using the CPU system to perform upfront
graphics tasks such as field-of-view culling, selecting levels of
detail, and performing other system load management functions. Data
potentially in the field of view is transferred to the RealityEngine2
graphics subsystem to be rendered. The RealityEngine2 graphics
subsystem performs the 3D-to-2D geometric transformations, hidden
surface removal, texturing, anti-aliasing, and video output. Based on
z-buffer technology for hidden surface removal, RealityEngine2
graphics supports unlimited moving models, rapid database generation,
and dynamic database changes. Tri-linear mip-mapped texture,
sub-sample anti-aliasing, and non-interlaced video produce
unprecedented image quality, free from distracting visual anomalies.
Weather effects like fog, haze, rain, snow, and lightning are
implemented using a combination of hardware and database modelling.
Multiple channel displays can be provided by dividing individual
RealityEngine2 graphics pipelines using the Multi-Channel Option or
using multiple graphics pipelines in a rack.
(image: special bonus! An original 1280x1024 screenshot from the
same simulation, winner of the 1993 Visual Simulation award. Click on
the smaller image to download the full-size version)
Providing the building blocks for all image generation applications
is IRIS Performer, an application
programmers interface for real-time, 3D graphics developed by Silicon
Graphics. Performer provides a base level of image generation
capability which can be enhanced by third-party software companies or
system integrators.
Because Silicon Graphics image generation solutions are based on open
architecture, they support databases developed in multiple formats,
including those of other major image generator manufacturers. A
variety of database development tools that can run on the same
hardware used for image generation are also available. Onyx is the
first and only image generator able to support database
interoperability without conversion. Currently over twenty database
formats are supported.
Adding CPUs to the existing Onyx chassis and using the REACT
extensions for real-time computing provides for host-integrated
computer image generation - HI-CIG - a feature exclusive to Silicon
Graphics. The HI-CIG concept is more than packaging. Tight
integration of host-compute CPUs with the image generator on the same
1.2GB data bus enables high-performance mission functions, reduced
transport delay, dynamic terrain, and powerful special effects, all
coupled with a common development environment.
Onyx RealityEngine2, Multi-Channel Option, IRIS Performer, and REACT
- commercial, off-the-shelf, open-architecture products for powerful,
cost-effective computer image generation.
CORYS - Twin-Cab Driving Simulator for the London Underground
Lts.
The London Underground carries millions of passengers to their
destinations every day. Extensive training of the Underground's
operators is vital to maintain safety. Traditional metro simulators
have used video disk technology to create simulated out-the-window
scenes. However, video disk technology can't reproduce emergency
operating conditions, accurate visibility ranges, and interaction
between trains. With the opening of the new jubilee Line extension,
London Underground Ltd. selected CORYS of Grenoble, France, to build
a twin-cab driving simulator for training operators.
(image: Photorealistic imagery like this is representative
of all CORYS simulators)
CORYS will use an Onyx RealityEngine2 graphics super-computer from
Silicon Graphics to reproduce the existing Underground line, the
extension under construction, and the rolling stock operating on the
line. An Onyx system with four 200MHz processors and RealityEngine2
graphics, configured with four raster managers and a Multi-Channel
Option, will be used to create two high-resolution channels operating
at 30Hz. An Indy workstation with Cosmo Compress will generate JPEG
video for use in the instructor control station. The simulator will
feature high-quality computer-generated images to provide trainees
with a wide range of realistic normal and emergency operator
situations. The Onyx solution offered by CORYS will provide training
of two operators separately or networked training in which
interaction can occur between trains - a first in the industry.
CORYS has become a world leader in the development of railroad
training systems based on computer image-generated technology. In
addition to the London Underground project, CORYS has been awarded
contracts for six simulators for the French railroad and one for the
Belgian railroad. Silicon Graphics computer image generators have
been at the heart of each win, providing high-performance,
cost-effective graphics solutions.
MarineSafety International Rotterdam b.v. - Marine Research and
Training Center
Rotterdam, the Netherlands, is the world's busiest seaport, so it is
appropriate that the city is also the home of MarineSafety Rotterdam
b.v., the world's premier marine simulator research and training
centre. As the city develops infrastructure in and around the port,
such as bridges crossing major waterways or widening of channels,
many questions have arisen as to how these changes will effect the
operation. As a part of overall risk management, extensive research
and analysis services for the planning and design of ports and
channels was needed. MarineSafety International Rotterdam b.v. was
created to provide both maritime engineering and training.
(image: RealityEngine supports many dynamic effects necessary
for marine simulation)
At the heart of the facility is a full-mission bridge simulator with
a wheelhouse equipped with Det Norske Veritas-compliant instruments,
exactly matching a real ship's bridge. This motion-based platform is
surrounded by 360 x 35 degrees of computer-generated imagery produced
by twelve Crimson RealityEngine graphics systems from Silicon
Graphics. Two additional fixed-base simulators, with five-channel
image-generation systems supported by Crimson RealityEngine systems,
are used to simulate tugs which can be networked with the bridge
simulator. These systems are used in conjunction with a geospecific
database of the Rotterdam harbor to faithfully replicate the
experience of operating ships at different times of day, weather
conditions, and sea states.
Paradigm Simulation's VisionWorks is currently being used with
databases Paradigm developed with MultiGen. The simulator required
advanced image generation features to represent marine effects like
three-dimensional waves, traffic motion, towlines, drawbridge
openings, and navigational lights. MarineSafety Rotterdam helps ship
owners and managers, municipalities and government agencies, oil
companies, importers, exporters, and transportation companies protect
their investments in safety, cargo, and the environment.
Hughes Training - Railroad Visual Upgrade for Burlington Northern
Railroad
Locomotive engineers, like pilots, require extensive training to gain
the necessary skills and experience, but have never had access to the
railroad equivalent of flight simulation. Until now. Hughes Training
of Arlington, Texas, recently installed the first computer image
generation (CIG) system for railways in North America at the
Burlington Northern training facility, in Overland Park, Kansas. The
system, installed on four TS-2 simulators from IIT Research Institute
of Chicago, helps locomotive engineers meet the Federal Railway
Association's certification requirements.
(image: Highly complex, dynamic visual scenes are made possible
with the advanced graphics processing power of RealityEngine2)
Pre-CIG systems were limited by low-resolution, inflexible video disk
technology. Hughes combined the high-performance, high-resolution
graphics of the Onyx RealityEngine2 system from Silicon Graphics with
its own RightView visual software, based on Silicon Graphics IRIS
Performer, to create a highly dynamic, flexible training environment.
The two-processor deskside Onyx, RightView, and a database of 500
switchable objects simulate over 100 miles of track, including
parallel segments, curves, and crossovers, complete with signs,
signals, and moving trains and vehicles. Hughes developed the
database of challenging training scenarios from six actual Burlington
Northern routes using their simulator digital track file.
Instructors now can vary the weather and time of day, manipulate
signals, and simulate emergencies in highly realistic situations that
were previously impossible to recreate. The Hughes system also
supports other Onyx RealityEngine2 configurations for multi-channel
displays, motion-based simulators, and higher update rates for rapid
transit simulation. Hughes, IITRI, and Silicon Graphics have allowed
Burlington Northern to take the lead in locomotive engineer training
in North America.
AITEC GmbH & Co. - The New Dimension in Driving Instruction
Flight simulators have vastly improved the economy, ecology, and
safety of the airline industry. AITEC Gesellschaft fur
Simulatorgestutzte Fahrerschulung mbH of Cologne, Germany, is in the
process of opening a series of world-class simulator-based training
centers in Europe to bring similar advantages to car and truck
drivers. Building a simulator capable of providing adequate training
requires sophisticated vehicle modeling and high-fidelity computer
image generation. It is essential to generate proper physiological
cues, speed and distance perception, realistic color, and
photorealistic imagery at a fixed frame rate of at least 30Hz.
Multiple channels are needed for the forward displays and for the
rear view mirrors. And since many regional centers are needed to
train large numbers of drivers, low cost is essential.
(image: The degree of realism provided by the intelligent traffic
is unparalleled in the industry)
To meet these complex requirements, AITEC Dortmund, the development
company, is using a Silicon Graphics Onyx rack system with eight
200MHz processors and two RealityEngine2 pipelines to provide Host
Integrated Computer Image Generation. Multi-Channel Options split the
capacity of the RealityEngine2 pipelines to drive a three-channel
SEOS Prodas display system and two rearview mirrors. High-quality
anti-aliasing and tri-linear mip-mapped texture combine to create
imagery so real that trainees often insist on driving back to the
starting point of the exercise before getting out of the simulator.
AITEC uses the MultiGen modeling system with their own enhancements
to build databases according to official road design regulations. The
real-time software is also developed by AITEC based on IRIS
Performer. AITEC innovations and Onyx RealityEngine2 from Silicon
Graphics enable the AITEC truck driving simulator to achieve an
unrivaled degree of realityjust like actual traffic. The simulated
road users behave autonomously and intelligently, and interact both
with each other and the trainee. The five channels of imagery provide
an immersive environment capable of providing training in traffic
and driving situations too dangerous or difficult to reproduce in
real-life road traffic. With training from AITEC and Silicon
Graphics, Germany's autobahns will be safe as well as fast.
CTA, Incorporated - Flight Simulation for Pilot Training
Pilots in training need all the time they can get in the cockpit in
order for flying to become second nature. CTA, Incorporated, of
Denver, Colorado, has developed a Flight Training Device (FTD) and
associated Computer-Based Training (CBT) courseware to assist Saudi
Arabian Airlines (Saudia) pilots in transitioning from general
aviation aircraft to advanced commercial transport planes. The course
consists of 10 hours of flight time, 32 hours of FTD time, and 80
hours of CBT.
(image: RealityEngine2 graphics provides a totally immersive
synthetic environment for civil airline training.)
CTA turned to Silicon Graphics, the world's leading manufacturer of
high-performance visual computing systems, to recreate the pilot's
flight experience in a Lear35 as accurately as possible. The FTD uses
a two-processor Onyx RealityEngine2 system with a Multi-Channel
Option to render three out-the-window (OTW) channels in a
four-display collimated optic image. Onyx also performs all of the
aerodynamics, avionics, navigation, engine, electrical, and hydraulic
models as well as I/O tasks. CTA's visual software, based on IRIS
Performer, drives all of the image generation functions. The OTW
provides realistic representations of the San Francisco Bay area and
the Denver region, complete with terrain, airports, landmarks, and
simulations of day, night, and dusk. The Instructor Operator Station,
based on the Indigo2 XL workstation, replicates atmospheric
conditions and provides maps and simulator control for the flight
instructor, and can even be accessed from within the cockpit for
operation without an instructor. Another Indigo2 system simulates the
Lear35 flight instruments down to the last switch. The multimedia
capabilities of the Indy workstation allowed CTA to offer Saudia
pilots realistic, easy-to-use tutorials.
The FTD, designed to be certified to FAA FTD Level 5 specifications,
includes the ability to navigate and fly anywhere in the continental
United States. It offers low-cost training to pilots who otherwise
would not have access to flight simulation. By the time Saudia pilots
enter the cockpit of a real Lear35, the complete training experience
provided by CTA with Silicon Graphics has prepared them for
anything.
Camber Corporation, SBS Simulation Systems Division
Weapon Systems Training for the Mexican Air Force
(image: Accurate lighting models generated on RealityEngine2
create realistic F-5 flight training scenarios)
Fighter pilots have no margin for error. To ready them for combat, it
is crucial that flight training be as realistic as possible. Camber
Corporation, SBS Simulation Systems Division, of Dallas, Texas,
recently delivered two weapon system trainers to the Mexican Air
Force - one for the Bell 212 helicopter and one for the F-5 fighter
aircraft. SBS accomplished the formidable task of developing a common
visual environment for both fixed-wing and helicopter trainers - a
visual database simulating 130,000 square nautical miles of
geospecific terrain with airfields and bombing ranges. It also
includes weapons models, rocket effects, airport lighting controls,
collision detection, and other standard simulation features. Because
the database was too large to fit entirely in RAM, SBS developed
software to read data from disk as needed and incorporate it into the
database structure in real time.
SBS selected two Onyx RealityEngine2 systems from Silicon Graphics as
the image generators, each with four 150MHz R4400 processors running
a multistage Performer GL software pipeline to achieve real-time
image generation. The F-5 trainer's single-channel video is generated
by a deskside Onyx system which also supports an air-to-air radar
simulator. The B-212 simulator, mounted on a motion base, has
three-channel video generated by a rack-mounted Onyx system, with
Multi-Channel Option hardware for left, forward, and right
out-the-window views. Both trainers use a Crimson system as the host
computer, and Indigo workstations to run Instructor Operator
Stations.
SBS chose Silicon Graphics systems over traditional turnkey image
generation solutions to take advantage of the flexibility and control
of solving trainer problems internally. With the IRIS Performer
library as a foundation, SBS was able to create its own real-time
application software. With its customized, advanced visual simulation
system up and running, the Mexican Air Force can now be confident
that its pilots are well prepared.
Wormald Technology - F-111C Mission Simulator Upgrade Program
(image: Onyx ReaiityEngine2 graphics supports high-resolution
imagery for wide field-of-view multichannel displays)
The Advanced Systems Engineering team at Wormald Technology in Dee
Why, Sydney, Australia, was faced with quite a task recently when the
Royal Australian Air Force (RAAF) awarded it the contract for the
F-111C Mission Simulator Upgrade project. The team opened four forty
foot containers of equipment furnished by the government for the
program to find a mixture of real aircraft hardware and digital and
analog computers. They brushed the cobwebs from the equipment and
have been working to integrate it into a high-performance mission
trainer for F-111C RAAF aircrew. Phase one of the project involves
converting and extending an ex-U.S. Air Force F-111F simulator to an
Australian F-111C. Phase two will update the training device to
simulate the performance and function of the RAAF's post-Avionics
Upgrade Program aircraft.
Wormald selected the Onyx supercomputer with RealityEngine2 graphics
from Silicon Graphics for the out-the-window visual, weapons, and
infrared systems with integrated host functions. The new visual
system is composed of a partial-dome projection display driven by
Onyx RealityEngine2, and visual software developed in-house.
Additional Silicon Graphics CHALLENGE servers provide host computing
and digital radar landmass simulation capability. Two Indy XZ
workstations host the updated Instructor Operator Station.
The F-111C is Wormald Technology's first mission simulator project.
Wormald is using Silicon Graphics' broad family of binary-compatible
products to consolidate its avionics, Instructor/Operator Station,
simulation, image, and database generation software skills. Wormald's
years of proven experience integrating real-time systems and Silicon
Graphics' open-architecture computer systems provide the right
combination to integrate new development with legacy hardware and
software into a trainer for today's F-111C pilots and
navigators.
Onyx Technical Specifications
Product Scope
- A flexible, open architecture image generation system for flight,
ground, space, maritime and virtual reality applications
Visual Output
- 1 to 6 high-resolution, non-interlaced (1280 x 1024) outputs/system
- Up to 18 independent channels per system with individual
eyepoints
- Up to 3 graphics pipelines per system
- Up to 320 million anti-aliased, trilinear mip-map textured,
pixels per second fill rate per 4RM graphics pipeline
- Up to 7.8 million displayable pixels per system
- Redefinable display line rates
- Separate NTSC or PAL composite video output standard
- Multi-channel capability in deskside and rack chassis
Visual Priority
- Up to 32-bit Z-buffer - fully integrated with anti-aliasing
- Coplanar surface support
- Texture decal support
Surface Capacity
- Over 9000 polygons/pipeline @ 30 Hz
- Polygons textured, anti-aliased and Z-buffered
- Up to 27000 polygons/system @ 30 Hz
Texture Capability
- Photomap texture
- 4MB texture capacity standard
- Programmable texture map sizes from 2 x 2 to 1024 x 1024 texels
- Trilinear mip-map capability standard
- 3D texture
- Detail Texture
- Sharp Texture
- Up to 380 128 x 128 mip-mapped textures
- From 4 to 48-bits per texel
- Lighting and smooth shading blended with texture
- Dynamic texture projection
- Environment mapped texture
Image Quality
- Up to 16 sub-sample anti-aliasing
- 8 or 12-bits per color component
- Lighting, shading, reflection, Z-buffering, anti-aliasing and
translucency all combinable on same surface
Scene Management
- Database traversal, culling, and rendering
- Fade level of detail
- Overload management
- Fixed frame rate control
Mission Functions
- Height above terrain
- Collision detection
- Range finding
- Line of sight
Special Effects
- Environment mapping
- Steerable light lobes
- Texture animation
- Articulation and geometry animation
- Custom programmable special effects
- Directional shading and lighting
- 8 Configurable light sources, with material properties control
- Full color interpolation on surfaces
- Lighting functions definable: ambience, diffusion, specularity,
shininess, emissivity, position and color
Moving Models
- > 100 simultaneous moving models (6 DOF)
- All models Z-buffered and anti-aliased at sub-pixel level
Weather/Environmental Effects
- Fog, haze, clouds
- Tunable fog functions, spline fog
- Time of day
- Horizon glow
Transport Delay
In synchronous mode:
- Min 33ms @ 60 Hz frame rate and 60 Hz refresh
- Min 50ms @ 30 Hz frame rate and 60 Hz refresh
Video Capabilities
- Standard 21" multisync monitor
- Real time analog and digital video I/O capability
- Selectable display resolutions from VGA to HDTV, including field
sequential output
- Genlock synchronization standard
- Separate composite video output standard
- Video image transfer from disk to texture or frame buffer at
real-time video frame rates
Translucency
- Up to 4096 levels of translucency
- Alpha to coverage function allows translucency, Z-buffering and
anti-aliasing simultaneously
Software Tools
- IRIS Performer: Simulation development library enables flexible
and rapid application development
- Debug and performance tuning tools
- Developer Magic software development environment
Light Points
- Raster-based round light point support
- Brightness and size vary with distance
- Independent light point fog control
- 3:1 trade off with polygons
- Directional lights
- Strobes, beacons, flashing and rotating lights
Host Functionality
- Up to 24 multi-processing RISC CPUs
- 180 - 4325 SPECint92 and 177 - 4248 SPECfp92 (estimated with 250MHz
R4400)
- REACT real-time system kernel
- 1.2GB/sec internal system bus
- Shared memory multiprocessor architecture
- 3 to 23 VME slots
- High speed disk and peripheral I/O support
- Up to 50MB/sec VME rate per VME bus
- Up to 5 VME buses supported
- Fast and wide SCSI-2 support at 20MB/sec per SCSI bus
- Up to 32 SCSI buses per system
- Up to 16GB of main system memory
- ADA language support
- Secure O/S - Trusted IRIX (Security level B1) available
Sensor Simulation
- Support for correlated infrared, night-vision goggles, and radar
Sound
- Optional digital audio board
- Programmable audio library
For more information please call:
U.S. 1(800) 800-7441
Europe (41) 22-798.75.25
Asia Pacific (81) 3-54.88.18.11
Intercontinental 1(415) 933.46.14
Latin America 1(415) 933.46.37
Canada 1(905) 625-4747
Silicon Graphics World Wide Web Server:
URL: http://www.sgi.com/
Corporate Office
2011 N. Shoreline Boulevard
Mountain View, CA 94043
(415) 960-1980
Copyright 1995 Silicon Graphics. All rights reserved. Specifications
subject to change without notice. Silicon Graphics, CHALLENGE,
Indigo, and the Silicon Graphics logo are registered trademarks, and
Onyx, Cosmo Compress, Crimson, IRIS Performer, Indy, REACT, and
RealityEngine2 are trademarks, of Silicon Graphics, Inc. MIPS is a
registered trademark and R4400 is a trademark of MIPS Technologies,
Inc. VisionWorks is a registered trademark of Paradigm Simulations.
RightView is a trademark of Hughes Training. SEOS Prodas is a
registered trademark of SEOS. MultiGen is a registered trademark of
MultiGen, Inc. All other trademarks mentioned herein are the property
of their respective owners. Train image courtesy of Hughes Training;
underground driving simulator image courtesy of CORYS, seaport image
courtesy of MarineSafety International Rotterdam b.v.; railroad image
courtesy of Hughes Training; driving image courtesy of AITEC GmbH &
Co.; cockpit image courtesy of CTA, Inc.; F-5 image courtesy of
Camber Corporation; F-111C image courtesy of Wormald Technology; E2C
training image courtesy of Contraves Simulation and Training
Systems.
Typed up by Ian Mapleson (mapleson@gamers.org) on 23/Nov/98
Original Document Code: Onyx-Perf-AB (11/95)
(check my current auctions!)
[WhatsNew]
[P.I.]
[Indigo]
[Indy]
[O2]
[Indigo2]
[Crimson]
[Challenge]
[Onyx]
[Octane]
[Origin]
[Onyx2]
[Future Technology Research Index]
[SGI Tech/Advice Index]
[Nintendo64 Tech Info Index]