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SGI General Performance Comparisons (Screenshots)
Last Change: 29/Jan/2009
This page contains screenshots which correlate to the various tests
given on the SGI General Performance
Comparisons page for Graphics Test 1 (single-buffered Inventor
objects0. I decided to put the screenshots on a separate page because
including them as inline images on the main page looked very messy,
and also made the main page more cumbersome to load into a
browser.
All the 3D model files are now available for download from the Depot Resources page. Each section here has a link
to the appropriate model file. Use the mouse right button 'Save Link As'
(or equivalent) to download the model. On some browsers, hold down Shift
and click on the link normally.
Test A: Underwater Camera
[778K download] (42650 polygons). This model is from SGI's own
demonstration collection. High-quality transparency was turned on for
this test.
Test B: Huge Engine
Model [1445K download] (111638 polygons). This model is also from
SGI's own demonstration collection. High-quality transparency mode
has a different effect on this model compared to the camera.
Test C: chromeskins [745K
download] (7156 polygons). ChromeSkins is a reflective model of the
O2 chassis. O2 users will find the full demo in
/usr/demos/General_Demos/chromeskins.
Test D: angus.iv [4K download]
(3459 polygons). Angus is a non-textured model of an unmanned
underwater vehicle.
Test E: e.iv [36K download] (1568
polygons, complexity value 0.7). e.iv is a simple model of earth
using a single small Earth texture on an Inventor sphere node.
Test F: stars3.iv [797K download]
(0 polygons, 16666 points). This model is a point data set made to
resemble a simple galaxy. The model file actually contains several
sub-models and as such is deliberately inefficient.
Test G: ss78ne_d30.iv [15K
download] (1682 polygons). This is an inefficient landscape model
(30x30 grid) with a different colour value for each vertex. The full
version of this model is a 500x500
grid [3MB download] - I wrote my own program to 'extract' simpler
versions from the complete model. The colouring algorithm is also my
own. The dataset is actually part of England, but I don't know which
part. Data supplied by Ordnance Survey.
Test H: ss78ne_d100.iv [134K
download] (19602 polygons). This is a more complex 100x100 grid
version of the landscape model.
Test I: ss78ne_d300.iv
[1268K download] (178802 polygons). More complex again, now a
300x300 grid.
Test J: lothian400.iv [1779K
download] (318402 polygons). This is a different landscape model,
400x400 grid, of the area of Lothian region, Scotland (East coast). I
live on this mesh somewhere! NOTE: for newer systems, this test is
CPU-limited, ie. the bottleneck is not in the graphics pipe (the
extra CPUs in multi-CPU systems are not used by ivview, so the gfx
system is not going as fast as it could if more than one main CPU
could be utilised, or if a better CPU were present). Data supplied by
the Radar Research Lab at Heriot Watt University, Edinburgh,
Scotland.
Test K: arm2.iv [1.7K download] (810
polygons). This is a simple but highly accurate model of a robot arm;
the model file actually contains Inventor constructs to allow the
joint angles to be altered. The real arm resides in the Ocean
Systems Research Laboratory at Heriot Watt University, Edinburgh,
where I conducted undersea modeling research back in 1995.
Test L: stars4.iv.gz [3676K
download] (0 polygons, 300000 points). This model is a simple, very
large point data set, constructed by placing random points in a
spherical volume, which was then squashed vertically. Unlike Test F,
this test is a single defined Inventor object. For the maximum size
window (MW), I zoomed the object so that it just filled the ivview
window area (this is only reliably possible to do because the object
is circular). Note that a system needs more than 64MB RAM to run
this test properly.
Test L: spacestation.iv.gz
[273K download] (10237 polygons). This is the famous model from the
/usr/share/data/models/vehicles directory. It should be reasonably
indicative of simple non-textured CAD modeling which many owners of
older systems may want to do, ie. the test is probably more relevant
to the level of complexity which users woould throw at systems no
faster than O2 or HighIMPACT Indigo2. Note that, for the max-window
tests (MW), I zoomed the object so that the space station's main ring
just touched the ivview window border.
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