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[WhatsNew]
[P.I.]
[Indigo]
[Indy]
[O2]
[Indigo2]
[Crimson]
[Challenge]
[Onyx]
[Octane]
[Origin]
[Onyx2]
(check my current auctions!)
At the time this brochure was published (1992), the current high-end
systems of the day were Crimson and SkyWriter. Later, Onyx was
released along with RealityEngine2, etc. See the main SGI index for
further information, eg. RealityEngine in Visual
Simulation (Technical Overview) and the original brochure for IRIS Crimson.
RealityEngine
Host Integrated Computer Image Generator
RealityEngine sets a new standard of price/performance for low cost
image generation. Combining high performance, exceptional image
quality, real-time host capability and a highly flexible development
environment. RealityEngine leads the way in the next generation of
low cost visual systems.
RealityEngine is a new class of image generator providing exceptional
performance and quality in a platform that is not only easy to use,
but also highly flexible. Addressing the needs of the breadth of
low-cost visual simulation applications, RealityEngine will open the
way to a more flexible and open simulation approach.
Image Quality
RealityEngine supports full screen, sub-sampled anti-aliasing at high
frame rates. Combining this with a 32 bit Z buffer ensures complete
hidden surface removal. This not only produces exceptional image
equality, but enables unrestricted database design and freedom of
moving model control. Directional light shading and full color smooth
shading enable textured scenes of remarkable realism. Image quality
is exceptional for low light and sensor simulation with provision of
12 bit per component color capability.
Performance
RealityEngine is designed to meet the challenging performance
requirements of image generation. The highly optimized architecture
is tuned to generate high quality, anti-aliased, textured images at a
selectable range of fixed frame rates in a multichannel
configuration. RealityEngine, with the IRIS Performer simulation software, implements
object processing, load control and performance streamlining.
RealityEngine generates up to 7000 textured antialiased polygons
per pipeline at 30Hz, resulting in scenes with high depth complexity
and detail, new to this class of low-cost visual system.
Texture Capabilities
RealityEngine is a system designed to excel in texture capability.
Size, efficiency, capacity, performance, configurability and
quality arc the key texture features of RealityEngine. A standard 4MB
of on-line texture memory enables up to 380 simultaneous on-line 128
x 128 mip-mapped textures. The texture memory can be re-mapped under
software control and supports a maximum 1024 x 1024 texel map size.
All textures can be mapped with R,G,B and Alpha components, with up
to 48 bits per texel, providing true photomap texture capability. The
system is tuned to process trilinear mip-mapped anti-aliased textured
pixels at peak performance. This ensures smoothly anti-aliased,
realistic images regardless of eyepoint orientation. Enhanced speed
and distance cues are provided by the use of new texture functions
such as DetailTexture and SharpTexture.
Exceptional image quality, real-time performance, multiprocessor host
capability and an open architecture makes RealityEngine the cost
effective choice for low-cost image generation applications.
The Open Architecture Approach
Image generators are typically designed to perform to a rigid
specification. It is natural, however, for requirements to change
over time. This presents a need to evolve the system beyond the
initial installation. With conventional image generation systems this
can often be difficult. RealityEngine provides the solution. With a
hardware subsystem and software development environment designed for
image generation, RealityEngine provides access to real-time visual
system technology that is fully extensible.
(image courtesy of Hughes Training Inc.)
Highly Flexible Environment
RealityEngine is highly configurable. Channels can be organized to
efficiently meet visual requirements, ensuring the lowest cost and
highest performance. The system is configurable not only prior to but
also following installation. Supporting up to 4 high resolution (1280
x 1024) outputs with independent eyepoints and a display output of
372K to 5.2 million displayable textured, pixels, the system can be
configured to drive 1 to 12 channels from a single system chassis.
Display line rates are fully definable, either from a set of standard
line formats or as user defined custom outputs.
(image courtesy of Paradigm Simulation)
Host Functionality
RealityEngine is not only an image generator but also can address the
host functions of the simulation. The multi-processor RISC CPU
subsystem and real-time operating system offer a computation
environment that can address the vehicle dynamics, data acquisition
and system control functions normally handled by a separate computer.
The HI-CIG (Host Integrated Computer Image Generator) approach
minimizes integration, support and connectivity issues ensuring a
more cost effective approach and reducing system build time.
A wide variety of third-party simulation packages are available
for RealityEngine enabling rapid, flexible solutions to simulation
applications.
The Software Advantage
IRIS Performer provides high performance, rapid development, rich
functionality and future portability. It consists of a rapid
rendering library, image generation environment and a number of
sample simulation applications. IRIS Performer maximizes throughput
using multiprocessor task partitioning, efficient database traversal
and highly optimized graphics rendering. It provides dcterministic,
real-time control of the visual system without the constraints
imposed by traditionally rigid image generation system design.
Special Effects Development and Control
Special effects have become an increasingly important element of
visual systems. IRIS Performer provides the ability to access and
define a range of unique special effects. Many visual effects can be
difficult to implement due to their reliance on underlying hardware
or microcode. IRIS Performer provides easy access to functions such
as point lights and weather effects. Because IRIS Performer permits
access to the full functionality of the graphics subsystem it is also
possible to integrate additional custom developed effects for
specific requirements.
(image courtesy of Software Systems, Inc.)
Database Modeling - In Control of Your Own World
IRIS Performer loads databases in a predefined format for real-time
processing and display. IRIS Performer can be configured to access
different database formats (MultiGen database format is standard).
Using third party software, modelling can he performed on the same
system as the image generation, making RealityEngine highly cost
efficient. This enables the user to develop and modify database files
quickly, immediately seeing the changes reflected in the visual
system, reducing development times and costs.
Applications
Flight Simulation
The ability to configure low cost multi-channel configurations with
high update rates, quality anti-aliased point lights, weather and
atmospheric capabilities, makes RealityEngine an attractive choice
for low cost flight simulation image generator applications.
Maritime Applications
RealityEngine is highly cost effective for multi-channel
configurations making it ideal for marine simulation. The system's
ability to handle complex special effects also enables the solution
of challenging but important cues such as sea state
simulation.
Space Applications
In space, unique special effects are required, such as reflection
mapping, accurate lighting and shadows. RealityEngine provides these
with the ability to extend the system capabilities to address future
requirements.
Ground Based Simulation
Low cost, high performance, configurability and inter-system network
capabilities make RealityEngine ideal for ground based team training
environments. Silicon Graphics also provides systems for solutions in
the host, modelling, planning and debrief applications.
Driving Simulation
Extensive texture capability and dynamic scene management makes
RealityEngine suitable for driving simulation applications.
Reconfigurable line rates and multiple channel capability also make
the installation highly flexible.
Virtual Reality
As simulation is used more extensively for interactive real-time
visualization across the range of market segments, RealityEngine
provides the realism, interactivity, and price-performance that is
required to address this blend of visualization and
simulation.
Features
3D Texture
This advanced and highly flexible feature can be used to address a
series of complex special effects. Texel values are defined in a 3
dimensional coordinate system. Textures are then extracted from this
volume by defining a 3D plane that intersects it. The resulting
texture that is applied to the surface is thus the intersection
between the volume and the plane. The orientation of the plane is
completely user definable.
One example of how 3D Texture could be used is in implementing an
animated texture sequence. The texture volume would be defined as a
series of consecutive images, making up the animation. The volume is
then intersected in the direction of the arrow, extracting each
animation frame in sequence. Automatic blending between consecutive
images ensures smooth animation.
Detail Texture
In order to enhance speed and distance cues when close to a surface,
DetailTexture automatically blends in a predefined texture to
existing textured polygons. This secondary texture is user defined
and can be full color. An extension to this function is
SharpTexture, that automatically sharpens the texture edges when the
eyepoint is close-to, providing greatly improved image definition
without the use of higher resolution textures.
Projected Texture
RealityEngine supports 3D texture projection. The ability to project
textures in 3D space enables a number of useful special effects:
Steerable spotlights of definable lobe shape, shadow projection onto
3D surfaces and environmental reflection onto textured surfaces are
just a few examples.
Specifications
Product Scope
- A flexible image generation system for low cost flight, ground,
space, maritime and virtual reality applications
Visual Output
- 1 to 4 hi-resolution (1280 x 1024) outputs/system
- Up to 12 independent channels per system with individual
eyepoints
- Up to 320 million anti-aliased, trilinear mip-map textured,
Z buffered pixels per second fill rate per graphics pipeline
- Up to 5.2 million displayable pixels per system
- User definable display line rates
- Separate NTSC or PAL composite video output standard
Visual Priority
- Up to 32-bit Z-buffer - fully integrated with anti-aliasing
- Coplanar surface support
- Texture decal support
Surface Capacity
- Over 7000 polygons/pipeline @ 30 Hz
- Polygons textured, anti-aliased and Z-buffered
Texture Capability
- Photomap texture
- 4MB texture capacity standard
- Programmable texture map sizes from 2 x 2 to 1024 x 1024 texels
- Trilinear mip-map capability
- 3D texture
- DetailTexture
- SharpTexture
- Up to 380 128 x 128 mip-mapped textures
- From 4 to 48 bits per texel
- Lighting and smooth shading blended with texture
- Dynamic texture projection
- Environment mapped texture
Image Quality
- Up to 16 sub-sample anti-aliasing
- 8 or 12-bits per color component
- Lighting, shading, reflection, Z-buffering, anti-aliasing and
translucency all combinable on same surface
Scene Management
- Database traversal, culling and rendering
- Fade level of detail
- Overload management
- Frame rate control
Mission Functions
- Height above terrain
- Collision detection
- Range finding
- Line of sight
Special Effects
- Environment mapping
- Steerable landing light lobes
- Shadow casting
- Texture animation
- Articulation and geometry animation
- Horizon glow
- Support for extended special effects
- Directional Shading and Lighting
- 8 Configurable light sources, material properties control
- Full color interpolation on surfaces
- Lighting functions definable: ambience, diffusion, specularity,
shininess, emissivity, position and color
Moving Models
- > 100 simultaneous moving models (6 DOF)
- All models Z-buffered and anti-aliased at sub-pixel level
Weather/Environmental Effects
- Fog, haze, clouds
- Tunable fog functions
- Time of day
Transport Delay
- 83ms @ 30 Hz update and 60 Hz refresh
Video Capabilities
- Standard 21" multisync monitor
- Digital video capability
- Selectable display resolutions from VGA to HDTV
- Genlock
- Separate composite video output standard
- Custom line rates
Translucency
- Up to 4096 levels of translucency
- Alpha to coverage function allows translucency, Z-buffering and
anti-aliasing simultaneously
Software Tools
- IRIS Performer: Simulation development library enables flexible
and rapid application development
- Debug and performance tuning tools
- Multi-processing tools
Light Points
- Raster-based light point support
- Brightness and size vary with distance
- Independent lightpoint fog control
- 3:1 trade off with polygons
- Directional lights
- Strobes, beacons, flashing and rotating lights
Host Functionality
- Up to 8 multi-processing RISC CPUs
- 30 - 286 MIPS and 5 - 70 Mflops [this will be for the R3000]
- REACT real-time system kernel
- Interrupt latency of < 200 microseconds
- 4 to 6 VME slots
- High speed disk and peripheral I/O support
- Up to 256 MB of system memory
- ADA language support
- Secure O/S - Trusted IRIX (Security level B1) available
Sensor Simulation
- Multiple color maps enable support for different sensor types
- Custom outputs configurable to suit display device
Sound
- Optional digital audio board
- Programmable audio library
For more information please call:
U.S. 1 800 800 SGI 1 (7441)
U.K. 0 800 440 440
Australia 008 802 677
Corporate Office
2011 N. Shoreline Boulevard
Mountain View, CA 94043
(415) 960-1980
Copyright 1992 Silicon Graphics, Inc. All rights reserved. Silicon
Graphics, IRIS and the Silicon Graphics logo are registered
trademarks, and RealityEngine and IRIS Performer are trademarks of
Silicon Graphics, Inc. MultiGen is a registered trademark of Software
Systems Inc. Specifications are subject to change without notice.
Typed up by Ian Mapleson (mapleson@gamers.org) on 22/Nov/98
Original Document Code: RE-HostICIG-DS (7/92)
(check my current auctions!)
[WhatsNew]
[P.I.]
[Indigo]
[Indy]
[O2]
[Indigo2]
[Crimson]
[Challenge]
[Onyx]
[Octane]
[Origin]
[Onyx2]
[Future Technology Research Index]
[SGI Tech/Advice Index]
[Nintendo64 Tech Info Index]